Smithsonian without walls: Revealing things
October 2000

http://web2.si.edu/revealingthings

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The Smithsonian Without Walls program, in the National Museum of American History's Department of History, produced Revealing Things. Smithsonian Without Walls was founded to examine the future of electronic communication by museums, explore the limits of web technology, and develop content-driven and innovative electronic exhibitions.

The Revealing Things prototype is the first step in developing a larger version of a Web-based exhibition. The prototype is a model for museum material on the Internet. It combines the best qualities of a museum visit with the unique capabilities of online communication. Gathering public comment on the prototype will help us to develop the final version.

We consider the prototype to be a skeleton for the larger program. Although the navigation and graphic design are still in draft form, the elements and they ways in which they relate to each other are in a more finished state. Of the thirty-five objects, one, "Patched Bellbottoms," has been developed in more detail and shows how text, graphics, narration, and music will come together in the final product. We plan to open the full exhibition in 1999.

 

The full exhibition will have some features that are not included in the prototype:

* bibliographies
* links to outside sources
* live visitor interactions (chat)
* photographic sources
* physical locations of the objects that are on display in museums
* puzzles and games
* tours
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

[Welcome] [Without Walls] [Think Map] [Plumb Design] [Razorfish] [Requirements] [Navigation] [Credits] 
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Welcome to the prototype of Revealing Things.

This is the first Smithsonian exhibition to be created specifically for the Internet. Revealing Things uses common, everyday objects to tell stories about people, their cultures, and the meanings they associate with their possessions.

Here you can explore intriguing objects from the Smithsonian Collections and meet the people who made, used, or donated their belongings. These personal possesions provide a window to the lives of people from all over the world.

Because it is still in the experimental stage, Revealing Things may not work on all computers (see the Technical Requirements section below). Despite its technical restrictions, we felt it was important to make the program available for public comment. The orientation below will help you get started. More detailed instructions can be found under "help" inside the exhibition. Revealing Things was produced by Smithsonian Without Walls.

We invite you to take part in the experience.

http://web2.si.edu/revealingthings
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

[Welcome] [Without Walls] [Think Map] [Plumb Design] [Razorfish] [Requirements] [Navigation] [Credits] 
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Revealing Things, launched in February 1998, was the Smithsonian Institution's first virtual exhibition without a physical counterpart. Providing an online representation of objects whose emotive power is closely associated with their actual physical presence presented formidable creative and technological challenges for the Institution. Working with Thinkmap, the Smithsonian created an application that presents untouchable objects in a contextual and narrative manner.

Best described as a museum collection browser, the Thinkmap application demonstrates underlying thematic, temporal, and decorative connections between the objects in the collection, and allows users to navigate without the restrictions inherent to a predefined hierarchical structure. Each object is linked through a series of rules defined by the Smithsonian curator. Users customize their interface as they browse the exhibit, and the choices they make determine the objects that appear in the display. This flexibility allows curators to show objects in a variety of contexts and allows visitors to follow their interests.

http://www.thinkmap.com/article.cfm?articleID=38
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

[Welcome] [Without Walls] [Think Map] [Plumb Design] [Razorfish] [Requirements] [Navigation] [Credits] 
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Challenge Extend the Smithsonian Institutions reach beyond its physical walls.
Solution A virtual, multidimensional museum experience.   Project Date March 1997

In 1997, The Smithsonian Institution began to explore ways to extend its ability to curate and critique art beyond the museum's physical confines. Its first project was an exploration of material culture - a digital exhibition created to convey the depth of its vast collection of artifacts and curiosities donated by the public. To achieve this, the museum partnered with Razorfish and Plumb Design to create the working prototype of Smithsonian Without Walls - Revealing Things.

The exhibit allows visitors to explore cultural history through various everyday objects with multidimensional relationships between the objects by era and theme. It encourages users to rethink the concept of a museum exhibition. The site features Plumb Design's unique Thinkmap interface for exploration of the online archives.

Pictures, video, music, and spoken word are streamed via Flash technology, communicating narratives that explain the objects. The complete exhibition will provide users with the option of saving their personal pathway through the site and sharing it with others. Users can also enhance the exhibit by donating their own objects online.

Features
  • Unique Java-based interface and navigation
       to access to online archives
  • Games and puzzles
  • Comment book
  • Object locator
  • Online tours
  • Benefits
  • Expands the reach of the Smithsonian Institution by
        increasing availability of the exhibition
  • Solidifies the leadership role of the Smithsonian
  • Institution in preserving cultural heritage

    http://www.razorfish.com/portfolio/index.html


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    [Welcome] [Without Walls] [Think Map] [Plumb Design] [Razorfish] [Requirements] [Navigation] [Credits] 
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    Revealing Things uses Java; to see the exhibition, you must have a Java-enabled browser, preferably the most recent version. The prototype should work on the following platforms:

    * Windows 95 or NT with Netscape 3.01+, 4.04+ or Microsoft Internet Explorer 3.01+, 4.01+
    * Windows 3.1 with Netscape 4.04+
    * Unix with Netscape 3.01+, 4.04+
    * Macintosh 180mhz+ PPC, 32meg minimum, with Netscape 3.01+, 4.04+ or Microsoft Internet Explorer 4.0+

    Some objects have audio files associated with them, so speakers are preferable but not essential. To hear narration, click on the icon; for music, click on the icon. After you've heard the file, remember to close the window opened by the audio player.

    In addition, you will need the browser plug-in Shockwave Flash to access one object, "Patched Bellbottoms." To download Flash

     

    At the bottom of this page [http://web2.si.edu/revealingthings/loader.html], click to load the prototype's home page. The blue status bar at the bottom of the home page will inform you when the loading is complete. A click on the bar will open the main program in a new window. Wait for the full text to appear, then check to make sure the window is centered in your screen.

    If after clicking on the bar and allowing enough time for the Maplet to load, there is still a gray box on the left side of the screen, you may have a firewall that is interfering with the software.
     
     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    [Welcome] [Without Walls] [Think Map] [Plumb Design] [Razorfish] [Requirements] [Navigation] [Credits] 
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    For the Smithsonian Institution, Plumb Design created Revealing Things, an online exhibition devoted to material culture. "Revealing Things, the Smithsonian Institution's first virtual exhibition without a physical counterpart, is an exploration of the possibilities inherent in digital media". Providing an adequate online representation of objects whose emotive power is associated with their actual physical presence presented a fascinating creative challenge. When not seen first hand, the essential physicality of the items in the exhibition loses much of its emotive quality. Being close to the object connects us to people from the past, and enables us to empathize with the lives of people whom we will never meet.

    In an online museum, the absence of a direct physical connection to the items in a museum must be overcome by offering greater richness of context and narrative. The sense that one can simply touch an object must be replaced by a navigation that is equally meaningful. Using our Thinkmap software, Plumb Design created a customized interface that demonstrates the underlying connections between the objects. The Thinkmap interface enables visitors to choose their path through the exhibition. For example, a visitor examining a lantern made by a Japanese-American in the Manzanar Relocation Center during World War II could choose a number of different methods to view other objects. She could study objects from the same period (the table setting from a dinner given during Pearl Harbor), decorative objects (a Tiffany vase), or objects whose stories have a similar theme (a cookie mold made by Arab-American immigrants).

    This flexibility allows visitors to follow their interests and enables curators to display objects in a variety of contexts. The curator becomes a guide who builds the underlying structure. The visitor actively designs the exhibition. Just as a person can walk through a museum and focus on objects that interest her, a user of Revealing Things can select a few objects and delve deeper into the ones that she finds particularly attractive. The result not only serves to link disparate objects in novel ways, but also entices people to explore the exhibit further. What could have been a static exhibition becomes a lively, interactive, learning platform, where visitors are engaged in seeing and contribute to their own learning experience. This project was created in conjunction with Razorfish.

    "The principals of Plumb Design artfully transformed our ideas into an innovative and functionally robust site. Plumb's contribution to the project included a collaborative spirit, inquisitive minds, and can-do technology combined with a thoughtful and intellectual perspective. They held themselves to a high technological standard, including an ambitious, and successful, plan to integrate navigation and content. With their unfailing enthusiasm and cheerful attitude, working with Plumb was a pleasure. We are immensely pleased with the product."
      -Smithsonian Curator Judy Gradwoh     http://www.plumbdesign.com/projects/smithsonian_institution.html

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    [Welcome] [Without Walls] [Think Map] [Plumb Design] [Razorfish] [Requirements] [Navigation] [Credits] 
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    The program window is divided into several sections. On the left is a fluid arrangement of linked titles called the Maplet. These and the thumbnail images are for navigation. The right side of the screen contains the exhibition content (opening with a story about a chemistry set).

    We suggest that you take a few moments to play with the Maplet and thumbnails. As you roll your mouse over the images or titles, explanatory text appears in the bottom left of the screen. Clicking on the highlighted word or thumbnail takes you to the entry for that object. Click on "help" to find out how to use the Maplet sliders and search function, expand the Maplet window, or adjust the font size. These features are designed to let you control the order and emphasis of objects in the exhibition.
     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    [Welcome] [Without Walls] [Think Map] [Plumb Design] [Razorfish] [Requirements] [Navigation] [Credits] 
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    The Revealing Things prototype was funded by the Smithsonian Institution and generous grants from the Merck Family Fund and The Rockefeller Foundation.The prototype was developed by Smithsonian Without Walls in collaboration with Razorfish and Plumb Design. The Maplet Navigation and Thumbnail Engine were developed using Thinkmap© by Plumb Design.


    Smithsonian Without Walls
    Judith Gradwohl, Director
    Kathleen Connolly, Program Coordinator
    Matthew MacArthur, Project Manager
    Ione Anderson, Researcher
    Minerva Rojo, Researcher

    Smithsonian Institution
    Marc Pachter, Advisor
    Arthur Molella, Advisor
    Lee Woodman, Advisor
    Bruce Falk, Advisor
    Lauryn Guttenplan Grant, Advisor
    Razorfish
    Thomas Müller, Lead Designer


    Cindy Pound, Executive Producer
    David Roman, Implementation Specialist
    Michael Davis, Designer
    Hillary Evans, Designer
    Marjorie Case, Design Intern
    Plumb Design
    Michael Freedman, Producer
    Marc Tinkler, Lead Technologist

    Narrators
    Smithsonian Institution Press, Smithsonian Productions
    Elizabeth Argus
    John Meehan
    Laura Schneider
    John Tyler
    Jacqueline Webb

    Contributing Exhibitions
    American Television from the Fair to the Family, 1939-1989, National Museum of American History
    Crowning Achievement: African Arts of Dressing the Head, Fowler Museum of Cultural History, University of California, Los Angeles
    Down Through the Years: Stories from the Anacostia Museum's Collections, Anacostia Museum
    The Fleetwood Scroll Saw (Case of the Month), National Museum of American History
    Permanent collections, Greenbelt Museum
    Guitars from The Chinery Collection, National Museum of American History
    Smithsonian Folkways Recordings
     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    [Welcome] [Without Walls] [Think Map] [Plumb Design] [Razorfish] [Requirements] [Navigation] [Credits] 
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    Research Holocaust Exhibition Revealing | Things + Real | Virtual -